


The Suicide of Rachel Foster is a narrative exploration game, meaning you spend the adventure walking around an area and learning the story by finding key areas or notes to grow your understanding of the plot. It’s not quite on the same level of script-writing quality as Firewatch, but hearing the two talk and grow their relationship is certainly one of this game’s strongest points and one that helps the exploration of the hotel be more interesting than just reflecting on hidden secrets and strange rooms. Nicole’s initial desire to be in and out of her father’s inn means she’s standoffish and terse when first talking with Irving, but as she lets down her guard and accepts her situation, the two begin to have a fairly good repartee, the game certainly evoking Firewatch with the natural sounding dialogue relayed over radio.
#THE SUICIDE OF RACHEL FOSTER GOOD ENDING PROFESSIONAL#
Using his knowledge of the place he is able to assist her in survival and soon begins to join in the theorizing and search for the truth, his professional demeanor slipping away as the two develop a friendship through an old-fashioned cell phone. Irving begins as a man who is seemingly just doing his job as a FEMA agent checking in on Nicole to make sure she’s safe during the shift in weather, but much like many people in the town near the hotel, he is all too aware of the controversies surrounding Nicole’s family and even has a history with the hotel itself. As she spends more time in the hotel though, she soon learns there may be more to her family’s old shame and Rachel Foster’s death than anyone realized, and it quickly becomes Nicole’s goal to find whatever information she can to get the true story of what happened ten years ago when Rachel seemingly took her own life.Īn important part to disarming the heavy subject matter comes in the form of a man named Irving who calls Nicole to warn of the coming snowstorm. Some of them are fond reflections on a past she had to leave when the dark truth of her father’s illicit relationship with the teenager Rachel Foster came to light, while others scratch at the old wounds left by such a life shattering event. While she only needs to evaluate the condition of the building for the purposes of reselling it, a freak snowstorm leads to her being locked into the hotel much longer than intended, and the memories of her past begin to rise back up as her need to survive in this building takes her to places filled with memories. The Suicide of Rachel Foster begins many years after the titular event, a woman named Nicole heading to her late father’s old Montana inn in the mountains to fulfill the last wishes of her mother. However, despite such a preface being necessary, The Suicide of Rachel Foster is not overbearingly morose and doesn’t spend its entire runtime dwelling on the depravity of man and the tragedies born from sin, and its attempts to balance out its heavier subjects with humor and personality certainly help it avoid being emotionally draining. It is certainly a game that can explore the dark corners of human behavior, and approaching it with an interpretive mindset and critical eye feels important to not completely pulling the wrong messages from the ideas it explores. As its title would imply, The Suicide of Rachel Foster is a game that tackles many tightropes when it comes to sensitive subjects.
